Saturday, September 4, 2010

What Kind of D&D Character Are You?

What kind of D&D character are you? It's a long survey (129 questions!), but interesting.

Some of them are really hard to answer; they seem like false dichotomies to me. For example:


I would rather spend two hours ...
...camping with my friends.
...drinking with my friends.


Why not spend two hours drinking with friends at a campsite? You can't really camp for two hours, anyway. In order for something to count as camping, it has to be at least overnight. And sometimes my answer might change, depending on how I interpret the words they use.For example:


The nation is at war. Your community is threatened with invasion. Do you:
Help defend it to your last breath?
Defend the area with the rest of your community?
Flee as soon as things look grim?
Cut a deal with the enemy to act as a spy?


Does it mean my community, like my neighborhood? Or like the people I choose to hang out with and interact with? I'm answering as if all the people I choose to hang out with and interact with all lived within a few blocks of me. ;)

There are many questions I would pick multiple answers on. Such as:


When confronted by beggars, do you:
Give generously?
Give moderately?
Give only what you wouldn't miss anyway--a dollar or two at the most?
Ignore them as you walk by?


I do all four of those, depending on the circumstance.

And of course, as is the case with many surveys, too many questions have too limiting answers. ;) I guess one just answers the best one can.

Anyway, on to my results ...

I Am A: Neutral Good Halfling Druid/Wizard (2nd/1st Level)


Ability Scores:

Strength-11

Dexterity-12

Constitution-12

Intelligence-14

Wisdom-13

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)

Class:
Barbarian - (-6)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)